This is an example of what students would be creating (advertisement)
If you are having trouble with the Glogster Loading, right click and select encoding then, Western/European
Monday, 27 May 2013
Sunday, 26 May 2013
Skype Example
Reference:
MyCompWorks. (2011). How to video chat with Skype! [Screen cast presentation]. Retrieved from, http://www.youtube.com/watch?v=ltl0xcyDoNQ
Saturday, 18 May 2013
Year Five Cake Stall/Student Blog Example
Students use this space to reflect weekly on the decisions in which they have made and their research findings (if interesting). Students also may wish to upload any ICT creations such as, glogsters, tables, charts, images and videos.
For a comprehensive evaluation of Blogs click here.
Example:
17th May 2013
Today, my partner and I went on a tour of the local bakery. As the local bakery was a very small shop, only two students were able to participate in a guided tour and cooking class. Akica and I were the choosen students to go as we are going to manage and undertake all of the cooking for the cake stall. So that the rest of the class (team) could see what happened we took our iPhones and used the video recorder, voice memos and the camera in order to capture; the steps in order to make a cake, explict instructions and tips from the baker and photos of the end results and icing techniques. See below for these artifacts.
Here is a video containing tips in which we noted from our trip to the Bakery (short example);
For a comprehensive evaluation of Blogs click here.
Example:
17th May 2013
Today, my partner and I went on a tour of the local bakery. As the local bakery was a very small shop, only two students were able to participate in a guided tour and cooking class. Akica and I were the choosen students to go as we are going to manage and undertake all of the cooking for the cake stall. So that the rest of the class (team) could see what happened we took our iPhones and used the video recorder, voice memos and the camera in order to capture; the steps in order to make a cake, explict instructions and tips from the baker and photos of the end results and icing techniques. See below for these artifacts.
Here is a video containing tips in which we noted from our trip to the Bakery (short example);
See below for Part One of Baking a Cake (this was made in Animoto but was uploaded to YouTube).
Thursday, 16 May 2013
Authentic Task Design
10 design elements are suggested for the design of authentic tasks in web-based learning environments:
- Authentic tasks have real-world relevance Activities match as nearly as possible the real-world tasks of professionals in practice rather than decontextualised or classroom-based tasks.
- Authentic tasks are ill-defined, requiring students to define the tasks and sub-tasks needed to complete the activity Problems inherent in the tasks are ill-defined and open to multiple interpretations rather than easily solved by the application of existing algorithms. Learners must identify their own unique tasks and sub-tasks in order to complete the major task.
- Authentic tasks comprise complex tasks to be investigated by students over a sustained period of time Tasks are completed in days, weeks and months rather than minutes or hours, requiring significant investment of time and intellectual resources.
- Authentic tasks provide the opportunity for students to examine the task from different perspectives, using a variety of resources The task affords learners the opportunity to examine the problem from a variety of theoretical and practical perspectives, rather than a single perspective that learners must imitate to be successful. The use of a variety of resources rather than a limited number of preselected references requires students to detect relevant from irrelevant information.
- Authentic tasks provide the opportunity to collaborate Collaboration is integral to the task, both within the course and the real world, rather than achievable by an individual learner.
- Authentic tasks provide the opportunity to reflect Tasks need to enable learners to make choices and reflect on their learning both individually and socially.
- Authentic tasks can be integrated and applied across different subject areas and lead beyond domain-specific outcomes Tasks encourage interdisciplinary perspectives and enable diverse roles and expertise rather than a single well-defined field or domain.
- Authentic tasks are seamlessly integrated with assessment Assessment of tasks is seamlessly integrated with the major task in a manner that reflects real world assessment, rather than separate artificial assessment removed from the nature of the task.
- Authentic tasks create polished products valuable in their own right rather than as preparation for something else Tasks culminate in the creation of a whole product rather than an exercise or sub-step in preparation for something else.
- Authentic tasks allow competing solutions and diversity of outcome Tasks allow a range and diversity of outcomes open to multiple solutions of an original nature, rather than a single correct response obtained by the application of rules and procedures.
University of Wollongong. (2005). Authentic Task Design, Framework. February 2013.
Retrieved from http://www.authentictasks.uow.edu.au/framework.html
Sunday, 28 April 2013
Wednesday, 10 April 2013
Refelective Synopsis - Analysis of Digital Technologies
Today’s contemporary learner has been defined as one whom ‘demands’ a continuum of digital interaction and learning from the classroom to the home, work and recreational activities (Queensland Government, 2005). Many may instinctively view this statement as a stereotypical and irrational demand by members of generation Y, but is it? Are these students simply asking for their education and learning to transpire through a medium in which they can understand and construe? When this statement is re-evaluated, it only seems reasonable that the application of information and communications technology (ICT) is utilised and implemented so that every student has the best possible chance of interpreting, deciphering and comprehending content. E-learning can be seen as an alternative way of teaching and learning with Govindasamy (2001) describing it as ‘instructions’ in which are ‘delivered via any or a combination of electronic media’. Electronic media is comprised of the ‘Internet, intra and extranets, satellite broadcasts, audio, video, interactive TV, and CD-ROM’. Consequently, e-learning allows a harmonious amalgamation between content and efficiently teaching it in a way that is relevant to learners today. Through the application of e-learning a multitude of supportive and enhancing learning opportunities can be generated that are specific to the learning styles of students. The identification of learning style diversities and the influence of theory on choices for selected ICT’s, is imperative to achieving the maximum potential of learning for students. Through investigating literature written by Mergel (2001), I identified that each theory is relevant depending on the ‘situation and environment’ and each theory ‘overlaps’ with others (Theories). Equally, I have come to the conclusion that constructivism is the theory in which shapes the majority of our online scaffolding, and for the benefit of students Bloom’s Taxonomy and TPACK must be utilised as a framework for an appropriate digital pedagogy (Fasso, 2013)(Additional information). This synopsis details the identification of and reflection on digital e-learning tools (ICT’s) and specifically analyses them in congruence with their ability to be potentially applied to primary school students, in order to facilitate transformational learning. This identification and collection of fundamental ideas and tools was extracted from a thread of work in which I have compiled over the past five weeks.
I participated in a group Wiki dedicated to the inclusion of Mobile phones in the classroom. This activity was purposefully designed and allowed each participant to share their experiences and prior knowledge with other members. This activity is a prime example of the learning theory social constructivism (definition). Gaining knowledge and comprehension to this topic was founded upon the necessary social interactions with other students and as a learner I had to apply my own experiences and prior knowledge, to contribute additional information and to interpret other’s comments (Jonasson, 1991, cited in Mergel, 2001). Consequently due to incorporating productive pedagogy, similar and differing perspectives were gained by each individual answering the scaffolded questions and I was able to learn additional knowledge through another student’s prior knowledge and research. The strict scaffolding questions intentionally linked us to specific questions about mobile phones and their direct application to learning (Appendix one). This therefore allowed us students to practise complex thinking skills by ‘drawing out’ our ideas exactly on relevant content. Literature states that this ‘online collaboration tool’ aids in ‘building knowledge and full cognitive development’ (Vygotsky, 2013). (Please refer to the PMI chart for more on Wikis). In congruence with literature, I increased my knowledge base through strict scaffolding which will support a more comprehensive and unbiased perspective when discussing this implementation in future. Due to an exposure to this scaffolding, use of a collaborative wiki, personal beliefs and a found positive affirmation with current literature, I will use this type of activity in my primary classroom. By following the Digital Pedagogy Guides I will implement wikis to support my teaching as it will suit all learners (DETE, 2012a). Firm adherence and consideration of ‘conflict of interest, breach of legal implications, ineffective resource usage, breach of duty of care and cyber bullying’ will occur throughout the application of the tool (Department of Education, Training and Employment, 2012).
It is essential that learning experiences are constructed to cater for the diverse learning styles in the classroom. Digital video is an excellent choice in communicating, observing, analysing and reflecting on knowledge. Due to this, the tool is an example of congnitivism as these processes aid in mental processing and the transfer of information into the working memory (Fasso, 2012). Its effective incorporation of all learning styles such as visual, auditory, musical, logical and linguistic features broadens the amount of support in which the learning experience can encompass (Appendix three). Images and podcasting are effective however; why not combine the two for a tantalising learning experience? (Click for detail into the other tools) Digital video is competent in provoking interest, engagement and enjoyment, and has the ability to ‘contextualise’ the material in which is being taught. My acquired personal opinion and literature reflect similarities in which form the view that video is a ‘powerful technology for learning only when it is used effectively’ (Schwartz & Hartman, 2006, p. 10). By implementing this individualistic digital tool to assist in learning, 21st century students can be engaged (see) and it allows for further comprehension (think and wonder) via the ability to participate in complex reasoning and higher order thinking skills. This is an example of productive pedagogy and it is highly recommended that video is implemented into a primary setting (examples). By students creating a video their understanding of a topic and ability to comprehend can be assessed. Similarly with all tools, if information or images are taken from other sources, than referencing is essential in complying with legal requirements (Fasso, 2012). By ‘explicit teaching of ethical safe and legal’ use of these tools the teacher is abiding by professional practice (DETE, 2012a).
PowerPoint and it’s utilisation throughout the classroom as a supportive implement has made it a popular and effective medium in which knowledge can be reiterated, taught and comprehended. Personally, I was glad to revisit this well-known digital tool as I discovered that its application was much more complex than I had realised. This is why I have chosen this tool over the amazing and fun Prezi and Glogster. By implementing PowerPoint in the classroom a productive pedagogy can be produced as they are creative and highly engaging, in which aid in ascertaining student’s attentions through its highly visual characteristics (DETE, 2012c). As it allows for the embedment of audio, video and images each learning style is accommodated. Investigation into this tool allowed me to create interactive quizzes which enable the students to practise learnt knowledge and to assess understanding. This ICT tool incorporates the learning theory of cognitivism as it permits students to ‘chunk information’ which aids in retaining new knowledge. However, it was found that learners should also be creating PowerPoint presentations in order to support their learning in ‘complex, creative and inventive’ ways (Fasso, 2012). This was found to increase their ability to support understanding content through further explanation and by applying it to a 'real life' situation. It is highly recommended that PowerPoints are integrated into the classroom and can be done through the teacher and or students creating scaffolded interactive quizzes, drag and drop activities, manipulating images and animations. As the facilitator of learning, it is of extreme importance that appropriate copyright and legal issues are ‘modelled’ by you as a teacher so that students identify and also practice the correct behaviours (Fasso, 2012).
Interestingly, the Horizon Report (2011) affirmed some attention-grabbing statements in which seemed to characterise the learners of today’s digital age. ‘People expect to be able to work, learn and study whenever and wherever they want’. This statement is very realistic of today’s generation of learners and as teachers we are required to for fill this need with ‘mobile learning’ (Johnston, Adams, Haywood, 2011). I am privileged to have an iPod touch and an iPhone, and most students have access to a similar device. The utilisation of iPads and iPods is frequently becoming a standard learning aid in the classroom. This implementation reflects the productive pedagogy of ‘supporting learning in which is owned, controlled and managed by students themselves’ (DETE, 2012c). Langwitches (2013) supports mobile tools in classrooms however challenges teachers to use them ‘beyond the apps’. It was found that for students to maximise their learning experience and to participate in deep knowledge through higher order thinking, activities must directly reflect the curriculum. By using these attention grabbing tools as additional aids in a primary context to support comprehension, students can practise critical thinking, transformative, personal learning, at any time or anywhere (Langwitches, 2013). By implementing this tool the teacher shows the application of digital pedagogy indicators set out by DETE (2012). This tool is an example of both social constructivism and connectivism as it is a 'theory for the digital age' (Fasso, 2012). Due to this tool being connected to the internet, it is vital that teachers are digilant in monitoring students ‘safety’ so that exposure to inappropriate material, stranger danger and cyber bulling are not permitted. ‘All teachers’ must adhere to the strict polices in which are formed by legislation (DETE, 2012b).
It’s time to embrace and implement e-learning, the benefits of these effective tools and broad pedagogy in which we are equipped with is fantastic at facilitating learning. Literature supports this concept and strongly urges for all teachers to provide these opportunities in order to establish and maintain a transformation of learning. It was established that teachers must know their learners and have an appropriate understanding of ICT, curriculum design and pedagogy so that each and every student is given the best possible opportunity to receive, relate, process and comprehend content in order to participate in deep learning.
It’s time to embrace and implement e-learning, the benefits of these effective tools and broad pedagogy in which we are equipped with is fantastic at facilitating learning. Literature supports this concept and strongly urges for all teachers to provide these opportunities in order to establish and maintain a transformation of learning. It was established that teachers must know their learners and have an appropriate understanding of ICT, curriculum design and pedagogy so that each and every student is given the best possible opportunity to receive, relate, process and comprehend content in order to participate in deep learning.
References
Mergel, B. (2001). Instructional Design & Learning Theory. Retrieved from http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm
Department of Education, Training and Employment (DETE). (2012a). Digital Pedagogy Guides. Retrieved from http://education.qld.gov.au/smartclassrooms/developing-professionals/elearning-frameworks/index.html
Department of Education, Training and Employment. (DETE). (2012b). Teacher and Student Web Page. Retrieved from http://education.qld.gov.au/web/schools/riskman.html
Department of Education, Training and Employment. (DETE). (2012c). Using the Productive Pedagogies. Retrieved from http://education.qld.gov.au/qcar/curr-pedagogical.html
Fasso, W. (2012). Working Legally, Safely and Ethically Online: the Issues. EDED20491 – ICT’s for Learning Design: Study Guide. Rockhampton, Qld: CQUniversity, Australia.
Govindasamy, T. (2001). Successful Implementation of e-Learning: Pedagogical Considerations. The Internet and Higher Education, 4(3), 287-299. Doi: 10.1016/S1096/cmaj.7516(01)00071-9
Hanson, T (2009, October, 9). Using Blogs to Enhance Learning – Some Helpful Tips [Web log post]. Retrieved 5, April, 2013, from http://www.openeducation.net/2008/10/10/using-blogs-to-enhance-learning-%E2%80%93-some-helpful-tips/
Johnson, L., Adams, S., and Haywood, K., (2011). The NMC Horizon Report: 2011 K-12 Edition. Austin, Texas: The New Media Consortium.
Queensland Government. (2005). A Contemporary Effective Learner. Retrieved from http://staff.learningplace.eq.edu.au
Queensland Government. (2005). Contemporary Learning: Learning in an Online World Curriculum Corporation. Retrieved from https://staff.learningplace.eq.edu.au
Schwartz, D, Hartman, K (2006). It is Not Television Anymore: Designing Digital Video for Learning and Assessment. School of Education, Stanford University. Retrieved from CQUniversity e-courses, EDED20491 ICT’s for Learning Design, http://moodle.cqu.edu.au/mod/page/view.php?id=115360
Weblearn (n.d). Learn Online: Critical Thinking Ideas. Retrieved from http://weblearn.weebly.com/critical-thinking-ideas.html
Appendix One
Consequently, by using this digital pedagogy a greater understanding of the topic at hand was gained and it cued responses to be specific. This in turn allowed the discussion to have ‘depth’ as a large range of perceptions were voiced.
Appendix Two
By evaluating the above table we can see that the positives of using Blogs as learning facilitators literally out way the negatives. It is important to note that Blogs must be learner-centred and this is achieved by the guidance of activities by the teacher. By using thinking tools or deliberately structured questions, the teacher is able to shape student’s thinking and guide them through the required learning experience. Very sneaky! It can be concluded that Blogs would be excellent in the higher year levels of primary school students, and can be implemented as tools in which creative writing, assessment tasks and group work can be based on.
Appendix Three
In other words, it allows the learner to be supported by visual and verbal aids in which build meaning but also allow for different levels of interpretation. This therefore makes the student participate in complex reasoning processes as they construct their own understanding by linking prior knowledge to this digital source
Sunday, 31 March 2013
Week Six - Reflection on iDevices
Today many children and teenagers have mobile devices such as iPods, iPads, iPhones, or other generic versions of these. These devices are designed for the user to participate in some form of interaction, communication or pleasure at anytime or anywhere around the world. As technology evolves we can see the emergence of these ‘daily’ tools throughout schools and classrooms. However, just because children interact with these digital implements at home, are they necessary in order to facilitate learning? Are the demands of the contemporary learner unreasonable? Or would this implementation of technology support a continuum of learning from the classroom to the home? Take for example an iPad, these are readily becoming available to students in classrooms as devices that support ‘thinking, wondering, discussing, and collaboration’. Functions such as a notepad, calculator, calendar, camera, clock and available storage space can be useful to primary students in creating and recording data. Applications of all genres are available for download and storage on these devices and are very popular. Some of these are educational, engaging and fun to use. However, I personally agree with Langwitches’s statement that as teachers we should ‘use iPads beyond apps’ and the use of these devices must relate directly to the curriculum. Furthermore the focus of using this technology should be on how they utilise it in order to gain further comprehension of content, and merely not just for practicing isolated skills such as spelling, memorisation and participating in quizzes. Langwitches recommends the use of these tools so that students can participate in:
- Practicing skills as a modern learner
- Critical thinking
- Personal learning
- Transofmative learning
- Workflow fluency
- Anytime/anywhere/anyhow
- Creating
(2013)
Examples of Educational Apps:
English
· Adode Reader
· Dictionary.com
· Little Story maker
· A+Spelling Test
Maths
· Motion Maths
· Calculator Pro
· Fractions Basic
· Skill Builder Numeracy
Geography
· I Learn: continents and oceans
· Google Earth
· ArcGIS
I thought this movie reiterated what I was talking about to some degree!
References
Landwitches. (2013, February, 3). How Does iPad Workflow Fluency Look Like in Kindergarden? [Web log post]. Retrieved April 1, 2013, from http://langwitches.org/blog/?s=i+devices
Professorchip. (2012). iPad Everywhere. [Screen Presentation]. Retrieved from http://www.youtube.com/watch?v=AGVTp7eCWBo
Professorchip. (2012). iPad Everywhere. [Screen Presentation]. Retrieved from http://www.youtube.com/watch?v=AGVTp7eCWBo
Tuesday, 26 March 2013
Week Five - Learning Tools Three
Wow, this week has been an excellent and personally rewarding learning experience. I have now seen the other wonderful and interactive side of PowerPoint, been impressed with Prezi and tackled Glogster. Most importantly, from gaining further knowledge and expertise into these digital tools, I have been able to identify the advantages in implementing these into a primary school classroom. These tools can provide all contemporary learners with an individual access to the learning of content through preferred and individualistic learning styles. It is important to note that although these implements are a fantastic resource in which teachers use in order to engage and to communicate content through, the benefits in which students reap through the utilisation of these programs is imperative to expressing their ability to comprehend.
PowerPoint
Throughout my high school experience PowerPoint was a program in which was employed in accompanying many oral presentations. Even in my ICT/business class PowerPoint was always associated with having a ‘support’ role in conveying content, message or theme. Therefore it is important that this representation is not taken literally and the tool is explored by both teachers and students. PowerPoint is a whole lot more then it seems it facilitates the use of ‘text, linking and interactivity, audio, video and images’ (Fasso, W. 2013). By combining some or all of these resources a powerful multimedia implement can be created. This therefore enables the students and the teacher to communicate and interpret knowledge and content in a form in which each party understands. This is critical as teachers face a technological literate generation of young learners and, challenges in ways of engaging them.
Teachers can benefit by using PowerPoint as it;
- Engages students – essential for the learning process to begin
- It is linear and is consequently ideal for sequential leaners
- Provides the opportunity to cater for individual’s specific learning styles, this therefore increases comprehension of content
- Use of multimedia reiterates, strengthens or provides a different view point on spoken content. This provides the student with the ability to practice high order thinking skills as they decipher meaning
- Interactive activities can be completed individually or collaboratively in a up to date approach
PowerPoint is beneficial to students because;
- It is simplistic in design – easy to use
- Students use it to support their own work through use of multimedia
- They gain the attributes of inventive, creative and thoughtful
- This learning is personalised to each individual and allows for deeper understanding
To see examples of interactive powerpoints follow this link to my Wiki.
Prezi
This tool is cool! It is defiantly the answer to a tired and hard to see PowerPoint slide. It is the definition of interactive and allows the audience to gain a ‘global perspective’ (Fasso, W. 2013) on the content in which is being taught. It allows the creator to firstly present the bigger picture and then allows them to zoom in as much as they like in order to interpret finer particulars. It would be useful as an aid to teach all year levels of primary students. However, only higher levels of primary schools students should use this tool as it requires an understanding and application of technology skills in order to create an effect presentation. Students that have the ability to create a presentation with Prezi have the opportunity to sophistically explain and support themselves in a multilayered format. The main ideas, content and knowledge can be basically displayed so that minimal confusion occurs. Than for further understanding and comprehension Prezi allows the creator to zoom in on key and specific points, images and pictures. Once the student is done with this specific detail they are able to zoom out so that the main idea becomes the main focus once again. Click here to create your own Prezi.
This is a very simple Prezi in which I have created about the Solar System. Whilst in the Prezi presentation, click on the small picture of the planets next to their names for a closer view.
Glogster
This Website would be very applicable to primary students as it was very simple and easy to use. Students are able to display information and knowledge in a fun, bright and interactive form. The contemporary learner is able to access their learning/information space wherever they are and allows them to receive feedback from friends and experts (teachers). This therefore creates a space where learning can occur due to a scaffolding of activities from the teacher in order to keep the student in line with particular learning outcomes but, allows the student to personalise their own learning experience. By doing this they are able to apply and relate to real life situations in which aids in their comprehension of the taught content and allows other students to benefit from other individuals prior knowledge. Below is an example of a Glogster in which I have created and it is about healthy eating choices.
If the Gloster example is not prompt in uploading, please right click on it and choose the option of Encoding than Wester European (windows).
Google Maps / Education
This fantastic website/search engine allows students and teachers to readily access visual information from all parts of the world. Students are able to explore beyond their wildest imaginations looking at Earth, the Moon, Mars and even into the depths of the ocean! Google maps offer students (and teachers) the ability to explore without even leaving your chair. It provides a fun and engaging opportunity to create and maintain understandings of geography concepts ‘map reading, location and distance measurement’ (Google, 2013). Students are able to implement this tool into learning in order to support an understanding of content by creating and completing various tasks. Some of these can include the students;
- Collaborating in order to create maps
- Identifying where they are going before leaving on a school trip
- Detecting places that you are both familiar and unfamiliar with in your local community
Google Earth on the other hand permits the students to interact and explore the world! It can be incorporated by the teacher when teaching content in subjects such as history, science, space science, math and geography. It is important to note that these animated websites offer massive advantages over print based text as it allows students to have a greater understanding of these places in which it is simply impossible to visit. Additionally, it suits the contemporary learner as they are able to access this information wherever they are. These simulations or real life visual aids require students to participate in ‘complex interactions and abstract concepts’ which will in turn create higher order thinking skills (Fasso, W 2013). I have created a quick Google My Map in which pin points a few places in which I have been and my route to university.
View Monique's Map in a larger map
References
Fasso, W (2012). EDED20491 - ICT's for Learning Design: Study Guide. Rockhampton, Qld: CQUniversity, Australia.
Google. (2013). Google Maps/Education. Retrieved from: https://maps.google.com.au/maps?hl=en&tab=wl&authuser=0
Thursday, 21 March 2013
Week Four - Learning Tools Two (Digital Learners)
Throughout education and learning, change is occurring in the way in which people ‘communicate and express themselves’ (A Global Imperative. 2005, p. 7). We can view this change as a resultant of technology and it’s highly influential impact on society. Today, we see and reap the positive effects of this revolution in our daily lives through a ‘multimodal’ lens. Consequently, the ability to be ‘literate’ is changing, and about time! Throughout our studies as pre-service teachers, the different learning theories or ways in which an individual learns have been identified. This interesting and highly relevant topic pinpoints what we do subconsciously, yet it plays such a large role in the ability for one to learn. I guess what I am trying to get at is that these technological advances are making literacy understandable, relevant and helpful to all individuals of all learning styles. Many digital tools allow the reader or learner to engage and make meaning of texts through deconstructing and participating in images, videos and sound (podcasts). In turn this therefore, enhances the learning of students. When I say students – this statement refers to anyone who engages in the learning or use of these digital tools!
Images, Resizing and Downloading
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| Wheat Crop Image: Resized, unkown to the naked eye |
As previously stated the use of images or digital photos enhances students learning by engaging them. Photos can be used as sources in which ‘repeat the information’ that is depicted in the print in order for the student to confirm the meaning of the text. For example, a table or graph showing numbers of populations in all countries worldwide. Digital photos can add to the text or teaching lesson by giving further information about the topic or by showing an example of what the teacher is instructing or by showing a sequence of steps, i.e. the life cycle of a butterfly. Additionally, photos can enhance learning and teaching by showing another perspective or different information to that of the text. This can be seen which a picture shows student the relative sizes of the planets in the solar system, when the text or teacher could be just explaining how many planets there are and their name (Winch, Johnston, March, Ljungdahl & Holliday, 2010, p.37). If implemented into a Primary setting, it enables the students to make critical connections between the text/print/what the teacher is saying and the visual images. These connections force the learner to engage in imaginative process, critical thinking and higher order thinking. Most importantly, teaching students about images develops visual literacy.
Some ways digital images can be used in a primary setting:
- Getting students to draw an illustration based on what they have just learnt and taking a photo of it, or creating one using a program such as ‘Paint’
- Younger children’s texts focus mainly on images, i.e. picture books
- Taking photographs for insects for a science project
- Using images to show how to build a structure for art
- Utilizing them in order to show different aspects of culture, countries, historical people and places
- Basically another way of explaining or reinforcing the teaching subject matter
The Ease and my Exploration of the Tool
The free resizing software; MobaPhoto was downloaded and trialed. I personally thought that it was simple and very easy to use. I would absolutely recommend this program to others as its simplicity is an added bonus to not waiting for hours on end, for images to be uploaded and downloaded for student use. Take a look at the resized photos below:
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| To Download: Click Here! |
Podcasting and Digital Audio Recording
Verbal learners – if you wish to listen to what I have to say on Podcasts please click on the Voki.
Learners can benefit greatly from utilizing the digital tool of podcasting. Its user friendly attributes and easy access to a large repertoire of educational resources, deems it acceptable for implementation in all year levels of Primary school students. It enables the student to listen to a podcast (recording of instructions or information) anywhere at any time (Mayer. 2012). It is easily accessible as students are able to download them onto their own portable device such as an ipod, phone or computer. Podcasts can be downloaded from a range of websites including; iTunes, ABC, BBC, SBS and Discovery School. These podcasts relate to education, media, professional and other special interest areas in which creates a large range of options and themes for the students to choose from. They can also be created by the student as an audio file or recording. This verbal or audio spin on education and learning encourages and produces great learning outcomes by students as they are interesting, practical and suit the learning needs of verbal learners. By producing a digital recording or podcast, it requires students to think outside the box. Additionally, they utilise complex thinking skills as they transform facts and prior and gained knowledge into a different form of media.
The following activities can be carried out using recording audio and Podcasting to reiterate with what the primary students have currently been learning;
- Provide additional information from a well know source or professional
- Once students have read a book, get them to record a book review in which other students can listen to before choosing a book to read in the future
- Record commentary of a class trip away
- Record students responses and discussions on a topic
- Get the students to conduct interviews as if they are radio presenters regarding a recently learned topic (Vincent, 2008, p. 13)
- Communicate with parents
- Part of student assessment
The ease and my exploration of the tool:
I found podcasts simple and easy to download and listen to. This is fantastic as I know that this doesn’t require expert skills in order for my students to use this tool in the future. I also really enjoyed creating a Voki. Here is an example of Voki, using your own voice (audio). I believe that student would have a great time building one of these (as I had a great time!).
To create your own Voki click here!
Digital Video
According to Schwartz & Hartman (2006), ‘video is a powerful technology for learning, when used effectively ’in the classroom. It facilitates the learning experience for everyone as it incorporates multiple learning styles such as visual, verbal, musical, logical, and linguistic. In other words, it allows the learner to be supported by visual and verbal aids in which build meaning but also allow for different levels of interpretation. This therefore makes the student participate in complex reasoning processes as they construct their own understanding by linking prior knowledge to this digital source. Also video is excellent in captivating the audience which is the first step in teaching students. If students are not interested or engaged, than the learning process cannot begin. Consequently a video can strike interest, provide enjoyment and ‘contextualize’ the information or knowledge in which is being taught (Schwartz & Hartman, 2006, p. 10).
Examples of how digital videos can be used in the classroom:
- Teachers can produced instructions over video
- Students can film or create their own videos relating to the current topic they are studying
- Filming on school trips
- Filming assessment items such as speeches, interviews or plays
- Vidoes can provide an introduction to a lesson
- Expain a topic in a different way
The ease and my exploration of the tool:
I used Windows Movie Maker in order to create a small and very basic slide show of pictures of wheat growing and getting harvested. This program was very easy to use and would suit primary school students. I would like to play with this program and digital video’s a little more when I have time.
References
A Global Imperative: The Report of the 21st Century Literacy Summit. (2005). Retrieved form CQUniversity e-courses, EDED20491 ICT’s for Learning Design, http://moodle.cqu.edu.au/mod/page/view.php?id=115241
Mayer, C. (2012).Podcasting in Education. Retrieved March 20, 2013, from http://podcasting-in-education.wikispaces.com/
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